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    Squee and Spleen - The Goblin Techies

    [HunTeRs]_Andro
    [HunTeRs]_Andro
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    Posts : 69
    Join date : 2009-03-12
    Age : 33
    Location : montenegro

    Squee and Spleen - The Goblin Techies Empty Squee and Spleen - The Goblin Techies

    Post  [HunTeRs]_Andro Thu Apr 02, 2009 8:40 am

    Squee and Spleen - The Goblin Techies
    Range: 650 | Move Speed: 280
    Primary: INT
    Str: 17 + 2 | Agi: 14 + 1.3 | Int: 22 + 2.9
    Damage: 24 – 26 | HP: 473 | Mana: 286
    HP Regen: 0.76 | Mana Regen: 0.9
    Attack Speed: 1.46 | Armor: 0

    Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.

    Land Mines (E)
    Plants a mine that explodes when an enemy nears or when it is destroyed by an enemy. The explosion deals less damage if the target is farther away. (At around 300 range, it deals 40% the stated damage). Deals damage to buidings. You may only have 15 mines placed at a time.
    Level 1 - Deals 300 damage.
    Level 2 - Deals 400 damage.
    Level 3 - Deals 500 damage.
    Level 4 - Deals 600 damage.
    Mana Cost: 125 / 150 / 175 / 205
    Cooldown: 25 / 20 / 15 / 12

    Stasis Trap (T)
    Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.
    Level 1 - Stuns for 3 seconds.
    Level 2 - Stuns for 4 seconds.
    Level 3 - Stuns for 5 seconds.
    Level 4 - Stuns for 6 seconds.
    Mana Cost: 80 / 110 / 140 / 160
    Cooldown: 20 / 16 / 13 / 10

    Suicide Squad (C)
    Sacrifice yourself for the greater good. Deals massive area of effect damage. If you die and kill some units, you will earn gold, but not the experience. Similar to Proximity Mines, the farther the enemy is from you, the less damage they will receive. Do not damage buildings.
    Level 1 - Deals 650 damage.
    Level 2 - Deals 850 damage.
    Level 3 - Deals 1150 damage.
    Level 4 - Deals 1550 damage.
    Mana Cost: 100 / 125 / 150 / 175
    Cooldown: 75

    Remote Mines (R)
    Plants an invisible mine that will only activate when triggered. Does not damage buildings. As long as the enemy is within the blast range (around 200), he will receive full damage. Lasts 8 minutes.
    Level 1 - Deals 300 damage when activated.
    Level 2 - Deals 450 damage when activated.
    Level 3 - Deals 600 damage when activated.
    Mana Cost: 200 / 240 / 300
    Cooldown: 10

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